---
title: "Register Now for JetBrains GameDev Day 2026"
description: "JetBrains GameDev Day 2026 is scheduled for September 28 as a free online event for people building games, engines, tools, and production pipelines. The program covers Unity, Unreal Engine, Godot, proprietary engines, and engine-neutral infrastructure, with sessions on AI-assisted Figma-to-Unity integration, procedural content generation, ECS migration, cross-runtime C# and C++ debugging, Unreal performance profiling, and CI troubleshooting. The livestream starts at 10:00 am UTC, and recordings will be available on demand afterward; the full schedule and speaker details are still forthcoming. Watch parties are planned in Belgrade, alongside DevGAMM x FTW! attendee check-in, and at the JetBrains office in Limassol, with separate local timings and registration requirements."
---

# Register Now for JetBrains GameDev Day 2026

[Jetbrains](https://yomu.fyi/company/jetbrains) · Anna Ruban · Sep 2, 2026

**Type:** Announcement

## Summary

JetBrains GameDev Day 2026 is scheduled for September 28 as a free online event for people building games, engines, tools, and production pipelines. The program covers Unity, Unreal Engine, Godot, proprietary engines, and engine-neutral infrastructure, with sessions on AI-assisted Figma-to-Unity integration, procedural content generation, ECS migration, cross-runtime C# and C++ debugging, Unreal performance profiling, and CI troubleshooting. The livestream starts at 10:00 am UTC, and recordings will be available on demand afterward; the full schedule and speaker details are still forthcoming. Watch parties are planned in Belgrade, alongside DevGAMM x FTW! attendee check-in, and at the JetBrains office in Limassol, with separate local timings and registration requirements.

## Context

JetBrains GameDev Day returns on September 28 for people building games, engines, tools, and production pipelines. The event addresses production concerns including code, tooling, pipelines, performance bottlenecks, architectural trade-offs, and scaling decisions.

## Approach / What changed

The event presents practical production stories, technical deep dives, and live workflows across Unity, Unreal Engine, Godot, proprietary engines, and engine-neutral infrastructure. It is delivered through a free livestream, on-demand sessions, and watch parties in Belgrade and Limassol.

## Takeaways

- The program includes sessions on AI-assisted Figma-to-Unity integration, procedural world generation in Godot, live ECS migration, cross-runtime C# and C++ debugging, Unreal performance profiling, and TeamCity MCP and CLI with Unity.
- The livestream begins at 10:00 am UTC on September 28, with all sessions available on demand afterward.
- Watch parties are scheduled at Hilton Belgrade and the JetBrains office in Limassol; the Belgrade event requires separate registration, while the Limassol event is free with snacks and soft drinks provided.

**Tags:** [AI Agents](https://yomu.fyi/topic/ai-agents), [CI/CD](https://yomu.fyi/topic/ci-cd), [TeamCity](https://yomu.fyi/topic/teamcity)

- Source: [Jetbrains](https://blog.jetbrains.com/dotnet/2026/09/03/register-now-for-jetbrains-gamedev-day-2026)
- Source URL: https://blog.jetbrains.com/dotnet/2026/09/03/register-now-for-jetbrains-gamedev-day-2026
- Ingested by Yomu: 2026-09-03T12:00:51.644Z

[Read original post](https://blog.jetbrains.com/dotnet/2026/09/03/register-now-for-jetbrains-gamedev-day-2026)
