---
title: "3D Gaussian Splatting"
description: "1 posts about 3D Gaussian Splatting, summarised, each linking to the original."
---

# 3D Gaussian Splatting
> 1 posts about 3D Gaussian Splatting, summarised, each linking to the original.

## Articles

### [Scale AV Perception Across Vehicle Platforms with NVIDIA Omniverse NuRec](https://yomu.fyi/post/scale-av-perception-across-vehicle-platforms-with-nvidia-omniverse-nur.md)
- Company: [NVIDIA](https://yomu.fyi/company/nvidia-developer-blog.md)
- Author: Michelle Horton
- Published: Aug 31, 2026
- Type: Tutorial

Autonomous-driving perception changes when the same software moves across carlines because sensor placement, calibration, fields of view, occlusions, geometry, timing, and coverage change. The post presents NVIDIA Omniverse NuRec as a way to adapt a stack before a complete target-carline dataset exists, while retaining real-world data for grounding and validation. NuRec reconstructs recorded drives with 3D Gaussian splatting, renders novel views through a target rig with configurable camera models and calibration, and preserves trajectories, annotations, and map data for label adaptation. The workflow pairs a reconstructed scene with a rig, renders target views, refines frames with NVIDIA Harmonizer, and trains a perception model on the output. It also documents containerized rendering and auxiliary-data generation, including semantic masks, metric depth, and ego-vehicle masks, while noting that views outside observed coverage may be lower quality.
