Hugging FaceRahul Bajaj, Jaya Nupur, Anuj Garg, ben burtenshawExplainer
Ecom-RLVE: Adaptive Verifiable Environments for E-Commerce Conversational Agents
Summary
Ecom-RLVE extends the RLVE framework from single-turn reasoning puzzles to multi-turn, tool-augmented e-commerce conversations. EcomRLVE-GYM supplies eight environments spanning product discovery, substitution, cart building, returns, order tracking, policy QA, bundle planning, and multi-intent journeys, with procedural problem generation, a 12-axis difficulty curriculum, and algorithmically verifiable rewards. Each episode requires tool use and world-state changes; rewards combine task completion, efficiency, and a penalty for recommending product IDs not retrieved, while malformed outputs and illegal calls fail immediately. Adaptive scheduling advances each environment independently when its success rate is reliable. An initial study trained Qwen 3 8B with DAPO for 300 steps on cart building and reported progressively increasing difficulty reached, consistent with a steady learning signal.
Context
Fluent language-model conversations do not ensure shopping-task completion. E-commerce agents must satisfy multiple constraints, use tools correctly, avoid inventing unretrieved product IDs, handle partial-information dialogues, and complete multi-step transactional workflows. Supervised fine-tuning does not scale easily to these configurations, motivating reinforcement learning with verifiable rewards.
Approach / What changed
EcomRLVE-GYM uses eight procedural, tool-augmented environments whose outcomes are checked algorithmically against hidden goals. Episodes receive task, efficiency, and hallucination signals; malformed outputs and illegal tool calls fail immediately. A difficulty value controls 12 task axes, while each environment advances difficulty according to its own success rate. The project also defines nested environment collections and trains Qwen 3 8B with DAPO.
Takeaways
The eight environments cover product discovery, substitution, cart building, return and replacement, order tracking, policy QA, bundle planning, and multi-intent journeys.
Rewards combine goal completion, agent-caused turn efficiency, and a hallucination penalty for recommending product IDs that were not retrieved during the session.
A 300-step DAPO study on Qwen 3 8B using the cart-building environment showed progressive growth in the difficulty reached and a steady learning signal.
Source and freshness
- Source
- huggingface.co
- Published
- Added to Yomu
- Last updated
Summaries are generated from the original by a language model. Check the original before relying on it.
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