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Unreal MCP now speaks Sentry
Unreal Engine 5.8 introduces Unreal MCP, an experimental feature that runs a first-party MCP server inside the editor, allowing coding agents to drive the editor directly. The Sentry plugin registers tools and skills that agents can use to set up crash reporting, including DSN configuration, symbol upload, instrumentation, and crash debugging. Agents can discover and use these tools through the editor’s MCP interface, with skills that follow ground rules like asking before changing settings and never exposing secrets. The integration also supports connecting to Sentry MCP for server-side operations like fetching DSNs and looking up events. In a test with the Sentry Tower demo, an agent configured Sentry from scratch, enabled symbol upload, packaged a build, captured a crash, and identified the root cause as an empty projectile class in a level-up button.
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