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Mental Models
2 posts about Mental Models. Every summary links to the original.
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Unflattening design - The Intercom Blog
Design problems are inherently multi-dimensional and require multiple perspectives to understand fully, as a single viewpoint flattens the challenge. The post uses the metaphor of ‘unflattening’ from Nick Sousanis’ graphic novel to argue that designers must break out of habitual, flat viewpoints to see a richer picture. It recommends alternating between open exploration and closed execution, and using techniques like changing context, applying constraints such as mobile-first design which led Uber to strip back to one-button ordering, and zooming in and out on problems to see both details and the big picture. Borrowing mental models from others and externalizing ideas through artifacts like Post-it notes, storyboards, or prototypes helps clear the mind to make room for new insights, as Sousanis explains that recognizing our solitary standpoint is limited. Ultimately, design is a modeling activity that benefits from constantly manipulating and enriching one’s perspective to create better decisions.
How users understand new products - The Intercom Blog
Users form different mental models of the same product based on their experiences and assumptions, as illustrated by the “draw toast” exercise where people depict the process in diverse ways. When a product’s system model—how it actually works—aligns with a user’s mental model, the interface feels intuitive; a mismatch causes confusion. To discover these mental models, product teams should talk to users, ask them to draw how they believe the product works, and listen to the nouns and verbs they use. Designers can bridge gaps by employing standard interface patterns (e.g., buttons that behave like buttons), using customers’ own language, and leveraging metaphors like Apple Wallet’s ticket-like appearance or Nest’s dial-based thermostat interface. When a product cannot mirror existing mental models, teams can educate users through tutorials and walkthroughs, similar to video game onboarding, helping customers learn new concepts and quickly grasp the product’s value.
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