Jetbrains
JetBrains GameDev Day 2026 is scheduled for September 28 as a free online event for people building games, engines, tools, and production pipelines. The program covers Unity, Unreal Engine, Godot, proprietary engines, and engine-neutral infrastructure, with sessions on AI-assisted Figma-to-Unity integration, procedural content generation, ECS migration, cross-runtime C# and C++ debugging, Unreal performance profiling, and CI troubleshooting. The livestream starts at 10:00 am UTC, and recordings will be available on demand afterward; the full schedule and speaker details are still forthcoming. Watch parties are planned in Belgrade, alongside DevGAMM x FTW! attendee check-in, and at the JetBrains office in Limassol, with separate local timings and registration requirements.
Jetbrains
TeamCity 2026.2 makes pipelines generally available on TeamCity Cloud and On-Premises, moving them beyond the Early Access Program and adding branch-aware editing, failure-tolerant job execution, promotion, job debugging, and VCS-unbound workflows. The release also expands AI capabilities: AI Assistant supports Bring Your Own Key for Anthropic, OpenAI, Google Gemini, other supported models, or a local LLM, while MCP adds pipeline management tools and OAuth/PKCE authorization. Additional changes include configurable retries for failed dependencies, IDEA plugin improvements, GitHub pull-request matching by source branch, and a choice of server- or agent-side Kotlin DSL compilation. The pipeline MCP post and delete tools require manually enabled Brave mode, and DSL compilation on agents is described as less restricting and more secure but subject to trade-offs. Bug-fix updates 2025.11.8 and 2026.1.4 also ship.