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Vision-Language Models
2 posts about Vision-Language Models. Every summary links to the original.
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Lower the Cost of Building and Running Visual AI Agents with NVIDIA VSS Blueprint 3.3
Vision-language models enable production-scale video understanding, but building maintainable systems that combine ingestion, stream processing, event detection, retrieval, summarization, and reporting with services like Kafka, Redis, and Elasticsearch is challenging. The NVIDIA VSS Blueprint 3.3 introduces the Build Vision Agent skill, which composes multi-workflow applications from a single natural-language prompt using one of four Foundation profiles. It also adds Adaptive EVS, which prunes unchanged video patches via cosine similarity before VLM processing and batches tokens around events. Adaptive EVS cuts alert latency by 17%, delivers 80% fewer VLM input tokens for a 60-minute summary, and enables 46% more concurrent streams on the same GPU. These updates reduce development effort, infrastructure duplication, and operating costs, allowing a single prompt to build a bottling-line agent in under 30 minutes.
Accelerating vision-language models with LFM2.5-VL-DSpark
Liquid AI released an experimental DSpark draft model for their vision-language model LFM2.5-VL-3B. The drafter adds a speculative decoding path that trades a minimal increase in memory footprint for a larger speedup without changing output quality. The 280M-parameter drafter, a 4-layer attention-only transformer, captures the target model’s hidden states at fixed tapped layers to draft a block of candidate tokens. On an M5 Max, decoding runs 2.30x to 3.13x faster by task, with end-to-end latency improvements of 1.56x to 2.62x. The drafter ships with day-one support for llama.cpp, MLX-VLM, and SGLang, and is available on Hugging Face in Safetensors and GGUF formats.
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